Adds Reworked Idea of Stealth Suit to Game but Doesnt Replace Old One Haha. - #4618
Adds Reworked Idea of Stealth Suit to Game but Doesnt Replace Old One Haha.#4618szyefan wants to merge 4 commits into
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modified: Content.Shared/_Mono/MotionDetector/Systems/MotionDetectorIgnoreHolderSystem.cs modified: Resources/Prototypes/_Goobstation/Entities/Clothing/Head/hardsuit-helmets.yml modified: Resources/Prototypes/_Mono/Entities/Clothing/Head/Hardsuits/phaethon_dynasty.yml modified: Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/phaethon_dynasty.yml modified: Resources/Prototypes/_Mono/tags.yml
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oops i had unreleated changes |
kasature90
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this could probably be moved to a list of tag protos in the motion detector and thermal vision comps instead of being hardcoded in the systems
Could you elaborate? |
ScreenedTag should be configurable in yml via a datafield in the thermals/motion detector itself |
As in you want me to make it possible to make it ignored with special thermals? |
yes + better for linter if it's in the component it can check instead of hardcoded |
Oh wait so you wanna me to make tag check happen only if therermsls dont have ignoreScreened datafield or rework entire system to not use tags and instead making it a hardsuit datafield? |
no dude literally just add a list of tags to the comp for motion detectors and thermals that it checks the targets's tags against instead of having it hardcoded to |
Sure ill do it tomorrow |
this might still need balance tweaks for armor values haha
it basically makes you immune to thermals and motion detectors when wearing it but you are visible.
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